Under Construction

6 07 2010

Hey everyone just letting you know the new site is available however nothing exists on it yet its just a domain name.  Keep an eye on this post for updates as more content becomes available, as we are undergoing a name change and rebranding.  But in the next couple of days the site will roll out with emails for each author individually and hopefully far more comprehensive look and feel.  So stay tuned everyone.



The Zacky and Friends Know It All Show: Episode 10

2 07 2010

Back in full form for a thrilling 10th episode spectacular, with a massive number of games and topics to discuss in this weeks show.  We kick things off with a review of a wonderful little low budget 80’s movie called The Wraith.  After that its on to our longest ‘what you been playing’ segment in history where we cover the topics of: Army of Two, Rogue Warrior, Blue Toad, Brutal Legend, Shin Magami Tensi, and Alpha Protocol.  We then go into a new segment about the little news stories and announcements from the week.  After that its on to the loyal PC where we discuss PC MMO’s and a PC game were actually excited about!  After that its about taking sides as we break down EA’s apparent Sony bias.  Finally getting into a fighting game the average joe can get excited about, another reason LBP2 is going to be awesome and are feelings on the now one week old PSN Plus.  As always find us at http://zackysmack.podbean.com/ or on iTunes, be sure to follow me on twitter @Zackysmack and be on the lookout for our new site that is launching this weekend.  Peace everyone.

Why I like the Wii-HD

29 06 2010

Well my PSPGo article was a hit with those that read it so I figured it was a good idea to go ahead and do another interesting hardware piece.  Partially because I found this fascinating and partially because Rogue Warrior didn’t get her yet so I can’t review it.  No this time out I am going to dig into why everyone hates the Wii HD all the sudden, if you’re thinking that that is weird because it doesn’t exist, read on to find out why.  In the mean time be sure to follow me on twitter @Zackysmack or email me at zackysmack@hotmail.com, and for me on the go listen to ‘The Zacky and Friends Know It All Show’ on iTunes or Podbean.

Wii HD

It's sort like this, only less shitty.

So the Wii HD was announced at E3 this year and in my opinion stood out with pretty great software and…..wait what you mean you didn’t see or read anything about the Wii HD?  I don’t see how that’s possible, I mean it was a big focus at the press conference; they announced a price point and everything.  Oh well I suppose it’s possible you heard it but its new name, The Playstation Move.  Yes folks the Playstation Move is the Wii HD, say what you want about new feature and better controls and all that nonsense but when you get right down to the core of it, it’s plain as day that the Move is an HD Wii.  It even comes with a collection of party games to show off the motion controls and features a game made up of Playstation mascots.  It’s everything you would expect from a company that is trying to make a product for a specific group of people.  Sony basically built a product that does everything people that wanted Wii HD were looking for, and everything have done makes perfect sense to position themselves to go head to head with the little white happy box, and indeed beyond what the Wii’s market is.  So that all makes sense but what doesn’t make sense is the sheer amount of negative backlash that Sony has gotten for it.

Kevin Butler

How can you hate this man?

Think about how insane this is for a few seconds, what have most people said over the last few years?  That the Wii is fun but boy it would be better if you could run it in HD and it had 1 to 1 motion control.  So Sony more or less listened and built a product that exactly fit that demographic, and they debut it at E3 this year with a lot of demos and show off moments.  The next week or so, was a bevy of opinions and articles that all said the Move didn’t impress because it was ‘Just a Wii HD’ and I sat as one very confused lad.  That was exactly what people wanted, they wanted a Wii HD with more precise controls, hell in the weeks leading to E3 I heard numerous predictions that a Wii HD would be announced and that it would be a hit.  People complained that you can’t show off Wii games at E3 because it was standard def and that made it hard to blow up the image.  So what was the problem, why was Sony’s product, that met every requirement people wanted, the bad guy here?

Let’s think about this for a second, are we really this fickle?  Have gamers really become so brand loyal that if one brand gives us what we wanted from another brand we just write it off as copying rather than embrace the gift we are given?  If a Wii HD had been announced would everyone have been saying that Nintendo was merely copying Sony and Microsoft?  I guess I just don’t understand why this door doesn’t swing both ways.


See people are scared of this shit.

If Nintendo copy’s people then it’s just Nintendo brining themselves into this generation but if Sony or Microsoft copies Nintendo then there just trying to get money.  When did this double standard start?  Who knows but I am here to tell you why you should write Move off just yet so let’s get into that.

First off let’s dispel this notion that because Nintendo did it first they will always do it better.  I would ask anyone who reads this what their primary video game console of choice is, going out on a limb and saying PS3 or 360, or hell even the PC if you’re one of those freaks of nature.  Maybe at one point it was the Wii but it probably stopped.  Why is that I ask you?   Well there is a myriad of reasons why people stopped using their Wii’s as the primary console mostly because there wasn’t a look of consistently good games, the hardware in no way took advantage of current TV setups, and the controls for 90% of the games were a big giant semen and queep sandwich.  Mostly because they were never really 1 to 1 controls.

Motion Plus

Once again Nintendo gives simple guides for simple products for simple people.

For those of you that don’t know, 1 to 1 means that it responds directly to the motion you’re making instead of just responding to A motion.  So unless you’re playing Super Mario Galaxy 2 (which is the only game that really uses the motion plus to its fulliest) your average Wii game is simply looking for a motion of the controller going left to right, it doesn’t care how fast or far you go or what angle you take just that A motion was made in that direction.  1 to 1 is when the game will take into account how fast you went, how far you went, that sort of thing.  So the Wii doesn’t really do that, Move on the other hand (I guess that’s sort of a pun, maybe?) does do that, and when seeing the demos for Sorcery and The Fight it really becomes apparent.  In sorcery is your flailing to fast the spells are less accurate, in the fight a weak punch from you may just glance off the opponent which means you sort of have to actually pace yourself.  The point is that Move does do motion control better then the Wii does, who cares who did it first, the Ford Motor Company built the first mass produced U.S. car but that doesn’t stop people from buying Audi’s.  Worry about who does it better, otherwise we would all still be playing Wolfenstien games instead of enjoying Modern Warfare, or still be playing Mario and Zelda games instead of enjoying…..well pretty much still Zelda and Mario games I suppose.

In case you have been living under a rock for the last few years, or I guess are a Nintendo Fanboy, then you probably know that there aren’t a lot of really great Wii games out there.  Most of its shovelwear at best, and at worst a Brats game.


Oh sorry my bad, 'Bratz'.

Sony has arguably the best lineup of exclusives today, and overall almost nothing in the of shovelwear, even if just the First Party titles are Move enabled along with the Move built games you are already talking about a better bunch of games at launch then Wii has after 4 goddamn years.  Just playing Heavy Rain with full motion controls and going through the agonizing ‘Open this slowly’ prompts should be enough to get your excited for that.  You combine those games with the actual feel of the controller and you should start to be getting a picture as to why the Move is a vastly improved Wii.  Keep in mind that as well as separate control schemes to titles like Killzone 3 and SOCOM 4 you get games like Sorcery and Heroes on the Move which are purpose built just to handle the Move controller.  So now you have the benefit of the PS3 power and online capabilities combine with the fun of motion control.

Cars and Chicks

Almost as deadly as hot chicks and cars.

If you think about it, the average shitty party game Wii thing that seems to sell so well, could just be a 20 dollar PSN title on PS3 instead of full disc based content, which for the families and *Shudder* casual gamers that play them I think would probably work out better.  That’s the real trick of it you see, because of the depth in development studio’s Sony has they can push out Eyepet for the kids, Sports Champion for the familes, Heroes on the Move for the younger players, SOCOM 4 for the hardcore, and Sorcery for everyone(although no one will admit playing it).  You’re talking about a depth of titles the Wii has never had, and will never have because Nintendo are such dicks to people that wanted to make games for them.  Often refusing to let 3rd parties use their tech before it comes, hence the reason Motion Plus had next to no games at launch.

Motion Plus

Except for shitty sports game and Red Steel 2.

‘Man this Wii game is great, too bad when I plug it into my 48 Inch TV it looks like if someone made hamburger out of Jack Black’s ass.’  Clearly I am paraphrasing here, but in general as much as Nintendo and there fan’s hate to admit it, HD is kind of what most people have now.  480P is all fine and dandy when it’s running through the proper cables with the software in the background to make it look nice on a HD setup (hence the reason I haven’t had to burn all my old DVD’s).  But for all intents and purposes the Wii has none of those things, so when the average family wants to play Warioware 900 or Mario Party 57 and hooks it into their nice living room Samsung TV it looks bad.  Is the gameplay still great?  Yeah sure it is but again whether you want to admit it or not games have to look good in order for our brains to accept them.  Metal Gear Solid still has great gameplay on the PS1, but put it in and try it out and you’re going to enjoy it less because of the visuals.

Metal Gear

Oh yeah thats so beautiful my eyes are bleeding.

My point is that great visuals can make a shitty game seem better, and bad visuals can make a great game seem worse, hence the existences of the now famous ‘It looks good for a Wii game’ excuse reviewers throw out there all the time.  Imagine a world where you didn’t need qualifiers for the visuals of games, imagine if you could hook your family friendly party to your TV and not have to worry about an image that’s about 2 feet wide being pulled to over 4 feet wide.  Again Nintendo knows there system works like shit when running in HD, most games do unless they have the necessary patches, but Nintendo can’t push those because they have no online portal or harddrive to push them to.  I am not saying that Mario isn’t fun because it’s not as pretty as Uncharted, I am saying that the experience of playing Mario is hurt because it looks like a pretty PS2 game.  If visuals weren’t important then we would still be playing the N64, but we aren’t are we?  We go back to those old games from time to time and play them for a while but we stop and then come back to what we have now, because really these games are better.   Every Wii game before and to come is going to have this problem, but again thanks to Move on Sony’s side you get the Wii HD experience.

Sports Champion

Looks a little better then Wii Sports resort.

To me this whole thing comes down to what kind of gamer you are, no I don’t mean casual, hardcore, family, etc.  Because quite frankly those bases are covered, no I mean are you brand loyal or someone who just wants the best?  My first console was an Atari, and it was great, but then I got NES because it was a better platform, then I switched to Sega because it was a better platform, then back to N64 because it was better, however I moved to PS1 because it offered better games, next up it was PS2, then XBOX, then PS3.  I jump around because I don’t care who makes my system, I care who gives me the best value.  If Microsoft builds a console that won’t shit all over itself and die, gets more than 3 good games, and offers more features then PS3, then I would happily buy that system, same goes for Nintendo.


Except this thing, it was the only console that was too good.

I am not a Fanboy, I think I have said that a 1000 times over, what I am is someone who looks at things in the most objective way possible, by comparing each point and seeing what happens.  This article may come off as fanboyish because it’s extremely pro Sony but then again think about what I am telling you.  I am not trying to tell you the Move is anything but a Wii-HD, I am simply telling you that it’s not a bad thing.  The jump from one console generation to another is typically defined by the visuals and then the innovations in gameplay you can get from the upgrade to power.  Which is exactly what this is, the Move and Move games look better and they play better.  If that was motivation enough to jump from the Atari to the NES, to the SNES, to the N64, to the PS1, to the PS2, to the PS3 then why it is all the sudden no longer enough to get you excited.

This is the upgrade in hardware that everyone has wanted for years now, stop bickering and getting hung up on who did it first, just embrace the technology for what it is; a better overall experience for the gamer.  I hated Move, but now that I see it and can actually compare it to something, well I have to say I am won over and will be picking one up along with a copy of Sorcery and then figuring out how to make sure no one can ever see how stupid I look while playing it.  So just enjoy the Wii-HD for what it is; the Playstation move.


There is no way you can play this and not feel like a giant nerd.


The Zacky and Friends Know It All Show Episode 9

25 06 2010

Another Thursday another dollar, this time out were back down to two hosts and a regular 1 hour show as we face the drought of news in a post E3 world.  First off we give our review of Bad Lieutenant Port of Call New Orleans, and then head straight into what have we been playing which features an abundance of co-op titles and some thoughtful discussions of Spec Ops Missions, then we talk about why Dave Jaffe is one cool dude and how the PSP/DS War isn’t really a war after all, next up we flounder around trying to figure out the difference between Take Two and 2K, we finish up by talking about PSN Plus and why Jimmy Fallon is gamings best friend for no reason, finally we give a preview of our week in gaming.  As always enjoy the show and get through your Friday so you can play some more games, in the meantime be sure to get your submissions in for the logo design content to my email zackysmack@hotmail.com, hit me up on twitter @Zackysmack.  You can find the show by searching The Zacky and Friends Know It All Show on iTunes or Podbean at http://zackysmack.podbean.com/


Top 5 Most Anticipated Upcoming Games

23 06 2010

Hey loyal readers, I think it’s an appropriate time for a good old fashioned Top 5 list and sense it’s now a post E3 world I can almost promise it’s going to be at least 2 months before anything interesting comes out.  This is good for people like me because now I can go back and Platinum old games without having to worry about getting behind.    What this means overall however is that now it’s time to look ahead to the future for the games that you’re excited to play.  In case you were having trouble deciding what you were most excited about I am going to offer you a handy top 5 list, with 5 honorable mentions.  Qualification for this list is we have to have seen the game running in order for it to qualify, which means ‘Batman Arkham Asylum 2’ is off the list and so is ‘Last Guardian’.  If you agree or disagree be sure to comment below and let me know your Top 5.  Also catch me on Twitter @Zackysmack, be sure to get your entries in for our podcast logo design contest for your chance to win a copy of Need for Speed Shift for the PS3, send designs to zackysmack@hotmail.com, and finally head over to podbean or the iTunes store to listen to ‘The Zacky and Friends Know It All Show’ our 1 hour weekly podcast covering the week in gaming every Friday morning.

Before we get to the cream of the crop here are the 5 games I am interested in but don’t know enough details on to call them ‘most anticipated’ yet.

Honorable Mention:

  1. Call of Duty Black Ops: Some great trailers and sections of game play have been seen, but with no mention of the multiplayer or length of the campaign and  Treyarch’s rather dubious past with COD games it’s tough to not take this with a grain of salt.  I remain optimistic for Black Ops so far and if what I have seen holds true then this is shaping up to be a great offering, but in the end it’s a Military FPS and it’s hard to get really excited for those anymore.
  1. Portal 2:  This game won every award is was up for so how did it only make honorable mention?  Because much like the first it’s merely a 6 hour puzzle game.  It’s got a great sense of humor, some fantastic gameplay elements, and is now boasting a multiplayer and co-op mode, but it’s still just a glorified 6 hour puzzle game.  If anything the real reason this got me excited was the SteamWorks support it has, that is a game changer for the PS3.
  1. Patapon 3:  Patapon was probably the reason I purchased a PSP in the first place, the combination of deep RPG elements and rhythm games proved to be too cute to resist.  I easily sunk 80 hours into Patapon 2 and I am looking forward to doing it all over again.  But with no carry over feature like 1 to 2 had, and the simple fact that I just don’t play portable’s that much it wasn’t quite good enough to make the list.
  1. Deus Ex: Human Revolution: Nostalgia is dangerous, it’s the reason no one trusts XCOM right now, and the reason people buy Zelda games (indeed the only reason Nintendo is probably in business anymore).  I try to avoid getting Nostalgic if I can, but it’s impossible not to with Deus Ex.  The first game is arguably the best game ever crafted giving a level of depth to characters rarely seen in games before or sense.  With these lofty points hanging over Eidos Montréal’s brand new head it’s impossible to not be a little scared to see what happens.  The release of probably the most brilliant trailer in the last 5 years, along with some stunning looking gameplay helped to ease tension with fans.  However what makes Dues Ex good is impossible to show in a demo, so I remain cautiously optimistic, but it would sure help if the game was a little less Anime inspired.
  1. Bulletstorm:  I own the Black edition of Painkiller so it’s safe to say that I am a fan.  People Can Fly (Polish studio behind Painkiller) make simple games with oodles of style.  Never being too serious and instead opting to focus on guns, death, guns, murder, guns and blood.  Did I mention Guns?  The game has a much touted ‘Kill with Skillz’ system where you get points based on how inventive your kills are, and then use those points to level up, which looks awesome.  You couple that with Epic Games and an EA Partners deal and this has the potential to be this year’s Borderlands.  The big question is, will this stay fun for more than a few hours?

On to the big boys now, these are the games I will buy this year, no doubt in my mind about it.

5.   Fallout: New Vegas


The reports from E3 are simple, if you wanted more Fallout 3 in a new setting with improvements to the interface, NPC interaction, and a few less game crashing bugs, then you are going to want Fallout: New Vegas.  I think I had around 120 hours in Fallout 3, taking a character that looked almost identical to The Joker from Batman and being the evilest mother fucker that ever lived.  The best part is that I didn’t even come close to doing everything in the game, and I hadn’t even got the 5 DLC packs.  It’s sheer insanity how much content is in that game, and the best part is that it’s so rewarding to play it that you don’t even mind that it’s sucking up your entire life.

So whats different?  Well first off it’s not Bethesda Softworks making this one, instead its everyone’s favorite sequel studio Obsidian handling the job.  Second off the setting has drastically changed, no longer is it the darker grey depressing capitol wasteland, no, now the setting has been moved to Sin City.  That’s Las Vegas for those who are uneducated.  This gives the game a far more open environment to use, mostly because this city has recovered a lot better than the wasteland resulting in an environment that should prove more fun to traverse then the first.  A slew of new and interesting weapons have been added as well as a weapon modification system that, if Obsidian is to be believed, is going to be completely open.  In other words it won’t have some limited things that can be attached to other limited things, if you want to fit a silencer on your automatic grenade launcher well that’s just your prerogative, if you want to have a pistol that shoots teddy bears then by god you built it.

Brotherhood of steel

Or you can be like this guy and build your own in real life.

Finally the biggest problem I had with the first game is seemingly being corrected as well, and that is the binary choice system.  So in Fallout 3 everything came down to yeah or nay, granted there were about a billion ways to get there but in the end you always had either be nice and get stuff or kill him and get stuff.  Obsidian has built a great moral choice system with the game Alpha Protocol, and that is being integrated into this one.  Where in one choice actually can affect things hours down the road, instead of that being a bullet point this time around it might be true.  Finally you use a wheel style interface to communicate with support characters which is about a billion times less clunky then Fallout 3’s system.

So all in all if Obsidian can make good with their promise of branching storylines, add in some new settings, locations, characters, quests, and retain that dark humor of the original then we have what is shaping up to be 2010’s most exciting RPG.  Also if they could get the relative jankyness quotient down a few hundred levels that would be much appreciated.


Club Man

Now with Petrusite clubs.

Probably my favorite FPS of this generation of consoles was Killzone 2, technically it was a marvel, from the story and design side it left a little to be desired.  The characters were almost cartoonishly gruff and didn’t really fit in with the rest of the story.  The story itself was so damn dark and depressing it was hard to play and enjoy it, and almost every level came down to a sequence of very linear corridors.

Well after seeing what I have seen of Killzone 3 running at E3 I can tell you that it just looks like a better game.  No one thing to put your finger on, it just looks better.  First off you have jetpacks, which result in platforming sections which give the game a much needed break in flow.  Second off the environments are massive with 3-5 different ways to move through and get to the objective.  Third off and probably most important, Guerilla went out and hired some actual writers to make sure the story, and more importantly, the characters are much better.


And by better I mean Jetpacks, even Sean Connery is better with those.

I have heard that the writer came in and threw out almost 80% of the original script he was presented, and promises much more real and less swear heavy versions of the characters, specifically Rico.  The biggest thing this game offers that other don’t is the concept, you aren’t winning in this game, in fact you lost.  The war is over, now you’re just trying to get out with your life intact, admist the chaos of a planet without a leader.

*SPOILER WARNING*  At the end of Killzone 2, Visari the leader of Helgan dies, this leaves a void in power that two warring factions attempt to fill, one of which is probably going to be pro-ISA.  Can you imagine someone like Rico having to get help from the Helghast?(If you played the first one probably yeah)  If this is played out in a good way this shooter could end up being the next Half-Life in terms of interesting dynamics of characters, couple that with the fact that its already one of the best looking games out there and you have the potential for 2011’s premier FPS.

3. Little BIG Planet 2


Not the actual logo, but pretty close.

2 years ago the PS3 owners were ripe with anticipation of getting to make their own games with the release of Little BIG Planet.  For the most part that dream was realized, it was just stunned by hard to use tools and floaty controls were too precision platforming what a shotgun is to a zombies face.  Now 2 years later, after repeatedly promising myself I wouldn’t get that excited again and go buy two copies on launch day, I am really excited for this game.

The floaty controls?  Fixed, which almost sells me on it right there, I love 2D platformers, there what I grew up on.  If they can nail the feel down better for this game then I think we could have a really fun base gameplay.  That’s what is critical, everything stems from that, and as a result everything is then directly affected by its controls.  To make that even sweeter is that you can now build your own control scheme’s into the game.


Best box ever? Or best image ever?

The level creator?   Streamlined and simplier, but still offering the depth and toolsets for advanced creators to do some really cool stuff.  Now with better copy/paste tools for objects, NPC bots that are fully programmable, and finally CPU units to make smart objects instead of things that just meandered back and forth.  Probably most important to making it handle better is that you can now use keyboard and mouse for level design, which in itself would have fixed most of my issues with the first one.  Biggest innovation of all though is the rotate able camera, this sounds small but it lets you change it from 2D platformer to top down racer to fixed perspective RTS on the fly.  Meaning you can now have multi-stage levels that use different gameplay elements and types, I.E. platform to a ship which then creates a top down shooter and crash that to make a full on 3rd person racing game.

The world view that only showed about 20 levels?  Much better now, allowing you organize and search based on criteria you set.  Cooler then that you can now string multiple levels together and have them display as one ‘Adventure’ so make 4 of 5 levels to get around the creation cap for a map and then link them so it plays and displays as one single level.  Even cooler every creator gets their own online sub domain on Media Molecule’s website.  This lets you display and share URL’s to levels you made so someone else can take them and put them on their site as a download for their console.  Let me explain that in real human words.  You get a URL for your level, you then take it and post it on a forum, someone else see’s it and thinks it’s neat so they take that URL and put it on their site, this then queue’s it up as a download on their PS3.  So when they come home and boot up it downloads the levels they looked at and they can play.  This makes the whole ‘Share’ aspect about a billion times easier.

With all those improvements and possibilities there may be no end to what you can do with this game, I know for sure that I am getting this day one and it might be a few days before I touch the single player.



The Vanquish guy is coming to get you!

A Japanese Mech game?  BOOOOOOOOOOOOOORRRRRRRRRRRRRIIIIIIIIIINNNNNNNGGGGGGG.  But wait there’s more to this story.  See Japan’s game’s industry is dying faster than a fish out of water because they refused to evolve there games in any way.  A few studio’s have tried making slow paced 3rd person shooters but failed because there just not very good at it.  But one thing they are good at is 3rd person action titles ala Devil May Cry, fast fluid combat, but as Bayonetta showed those don’t sell like hotcakes over here.  So what if someone could combine the 3rd person shooting mechanic of Gears of War with the speed and style in presentation of Bayonetta?  That’s the pitch for Vanquish, it was a surprise hit of E3 and my sleeper hit of the show.  Nothing you have played looks like this game, trust me, it’s fast, I mean really fast but still a cover based shooter.

First off the biggest problem is answered right off the bat, how does someone move fast in a 3rd person game?  Easily is the answer, as long as there in a massive powered mech suit.  So finally someone went ahead and combined a gruff 3rd person covered based shooter with Gundam style mech combat, and theoretically it should be a disaster, but it isn’t and that’s the trick of it.  Finally the Japanese style of presentation pays off and it’s just the kick in the ass this genre needed.


See cover based shooter with colors other then brown.

The talk now is all about transcending genre’s, RPG FPS’s and Open World RPG’s, well now we have the first Japanese Cover Action Mech Shooter or J-CAMS.  It uses the typical convention of quick movement from cover to cover in order to move up the battlefield amidst a hell storm of bullets, but ditches the ‘HUD-less’ design games go for now.  It’s super bright and colorful, with massive boss battles and tons of unique enemies which is a nice shift from the copy paste dark brown festivals that plague systems now.

Now this genre mash up might seem scary to most but take comfort because it’s being crafted by none other than Platinum Games the folks behind Bayonetta.  This is great to hear because, honestly, there probably the Japanese developer with the most U.S. appeal or at least an understanding of what is appealing in the U.S.  They also take the typical Japanese approach of new IP’s and new titles which means you can often get a complete story out of a game instead of a cliffhanger ending every 2 fucking years.

Halo 2

Yes you Halo 2, you're ending was shit on shit toast.

All in all it has the core gameplay of a western based shooter but with that fantastic Japanese art and style of presentation that makes their games so much fun.  This game came out of nowhere at E3 and used giant ninja robots with exploding lasers to make most of the other stuff at the show look like barely their adventures competing to see who would could be the most boring.  This is that rare game that is exciting to look at, and gets you excited to play.  Go find a trailer and get excited to finally play something that is different and exciting.

1. Gran Turismo 5

GT 5 Logo

Easiest game to find a logo for.

This should have been obvious to anyone that knows me.  I have been waiting nearly a damn decade for this thing to hit shelves, and had it just been a driving simulator with 1000 cars and 50 tracks I would have been lining up for the midnight release.  But as we get more info the game gets more exciting, let me tell you about some of things that are really wetting my penis about this game.

Top Gear:  Top Gear is arguably the most popular TV show in the world and for good reason, its humor and mass appeal coupled with actual consumer grade car knowledge makes it watchable by nearly anyone.  They are heavily involved with this game, donating their star driver The Stig to the effort as well as their test track and some voiceovers.

The Stig

Greatest driver in the world.

Disciplines:  GT has always offered the premier experience for drivers of cars on road courses, this time around though Ployphony is broadening the scope.  Now included are a full suite of World Rally Championship tracks, as well as a complete NASCAR sim, recently they announced a full lineup of go-kart tracks as well.  So if you like NASCAR games, the Dirt games, Forza, or really any other racer you can think of then you’re going to want this one because it includes literally every one of those other games in it.

Visuals:  Well there fucking unprecedented in a game console or otherwise, so that’s all there really is to say about that.


Yeah it's that good.

Community:  Full 2 player local and multiplayer split screen, leaderboards, rankings, youtube integration, GTTV(racing enthusiast application that brings you original programming and race broadcasts for free), and a track editor.  The last one is the big selling point, it has a full on track editor that will let you build anything you want.  So if your favorite track isn’t there at launch just wait a few days someone out there will make it and have it for your within 24 hours, I guarantee it.

The Feel:  GT is second to none in the driving experience and feel of cars, now with full cockpit views for those with wheels and head tracking with the PS eye which gives you a working in cockpit view and side to side viewing of the track and cars.

The Cars:  Just go look at pictures of these things in game, there so beautifully rendered that in most side by side shots the only way to tell there’s from the real thing is by the background not the car itself.  Beyond that it has over 1000 cars with potential for more in DLC packs, and rest assured Kazanuri is one of the biggest cars nuts on planet earth, so the list of cars in the game will be a who’s who of automotive history.  Every car will be significant in its own way and they will include history and specs, you could probably play this game and be knowledgeable enough to open your own car dealership.  Couple that with tuning and modifications from 50+ of the world’s top in house and out of house tuning shops and you will be able to get whatever car you have dreamed off and do whatever you want to do to it.


More importantly it has NASCAR.

If you’re a car enthusiast or a racing fan then this game is for you, almost every gamer I know likes to play a racing game from time to time and this will scratch whatever itch you have.  7+ years in the making and for once I feel it’s going to pay off, nothing will be able to stand up to this game in terms of features, visuals, handling, and sheer variety of cars.  If you’ve played another GT game (and sales figures say you probably are) then this is 2010’s must buy for you.  See you online on  November 2nd, I’ll be the guy in the first.


The Zacky and Friends Know It All Show Episode 8: E3 Blowout Edition

21 06 2010

As promised its the Zacky and Friends Know It All Show Episode 8, the post E3 spectacular.  I am joined in the studio by Velius and EttenCo for a 3 member blowout of all things E3.  No movie review this week, instead we opt to follow the E3 pattern and do Microsoft first, Nintendo Second and Sony third, finishing up with the big games that weren’t there.  Due to the nature of 3 friends working on this one there are plenty of stories and tangents that we break into, making this the longest and by far the funniest episode yet.  As always be sure to follow me on Twitter @Zackysmack, email me your podcast logo submissions with your mailing address for a chance to win a free copy of Need For Speed Shift for the PS3 at zackysmack@hotmail.com, and finally check out the show at: http://zackysmack.podbean.com/  Enjoy the show everyone, its just the cure for your Mondays.


Podcast Episode 8 delayed 1 day due to weather and co-hosts.

18 06 2010

Hey everybody bad news, I have no co-host tonight for family/personal reasons so I am going to postpone the show tell tomorrow night when we will be joined by EttenCo, also there are huge electrical storms coming and I am not sure I would have enough time to get everything recorded.  We’ll be covering all the hottest E3 topics including Kinect, PSN Plus, 3DS, and a slew of new and interesting games tomorrow night so you can either listen to it this weekend while having some fun or save it to brighten up your monday.  As always you can follow me on Twitter @Zackysmack, or email me at zackysmack@hotmail.com.  I hope you checked out the PSP Go article its a great read, please comment folks, love to hear back from you.  Also be sure to mark July 4th on your calendar because that is when the new site will be launching.  So sorry about the delay but I think Etten is going to add a lot to the show tomorrow so tune back in then.  Thanks everybody, Peace.